Compiled data from mafia game

Bluepotato

Good

2016/07/31 Bluepotato is one of early players to attack M. Poireau, Snife supports this move.

2016/07/31 Bluepotato goes into verbal conflict with M. Poireau in chat

2016/08/04 M. Poireau: Watch out for people using the term “general consensus” to refer to attacking other players… This “general consensus” appears to be a group of about 3-6 players who are coordinating an attack incredibly well. I urge you to draw your own conclusions! (very high chance majority of the concensus is town up to that point in game)

2016/08/08 M. Poireau: Allow the cabal of Tabby, oljo, HankyPinky, and Bluepotato to eliminate me.(Bluepotato might be townie, attackers not mentioned might be mafia)

2016/08/14 M. Poireau again suspects Bluepotato to be mafia

2016/10/09 Bluepotato: (regarding M. Poireau) I’m almost completely certain he was mafia, but it would be awkward if he wasn’t.

2016/10/10 Bluepotato and awesome explain to M. Poireau why exactly he was considered to be mafia (helping lucar/dividing people/being a likely choice for mafia member/accusing his attackers for being mafia)

2017/04/29 Bluepotato Alright, so here’s my defence of myself: I haven’t engaged in any wars against anyone but AI, have cooperated with all my neighbors such as by letting them complete bonuses, and dauti who was a townie trusted me enough to give me his lands.

2017/05/11 Bluepotato wants to make a vote before actual action happening.

Neutral

2016/07/13 Bluepotato believes that M. Poireau is likely to be mafia, because he’s the host and could have unfair advantage otherwise.

2016/07/22 When bluepotato was called mafia by Hankypinky, he responded with claim that HankyPinky is mafia

2016/07/22 M. Poireau fine with claim fight (maybe bluepotato is town)

2016/07/26 Bluepotato supports eliminating luccar and semice, doesn’t mention bigheaded

2016/07/28 Bluepotato calls Tabby mafia and blaims him on making fake arguments (might be a good point)

2016/08/03 Bluepotato thinks that semice is clearly mafia

2016/08/12 Bluepotato: I have permission to take Brandywine

2016/10/30 Some town members and Bluepotato accuse Phakh Gokhn of being mafia member. Phakh Gokhn defends by asking to reconsiderate their opinions and wait till all AIs get eliminated. He claims to be working on behalf of town and that he intends to work for it till his very elimination. Also tries to seek income equality and promises to gift 2 territories to smaller players.

2016/11/04 Niobium Certain that Phakh Gokhn is Mafia member, Bluepotato uncertain about issue.

2016/11/10 Bluepotato is certain that both Dauti and Phakh Gokhn are town members

2017/01/12 Oilspotter “nicely” asks Bluepotato not to attack him. Bluepotato responds that he has no such intentions and that Oilspotter’s response is overly hostile.

2017/01/15 Bluepotato gives riverpath to Tom Cook

2017/04/08 Bluepotato claims that if dauti is townie, he must be townie too.

2017/04/08 Dauti allows Bluepotato to take his territories.

2017/04/12 Oilspotters considers Bluepotato town member and also asks for Stormy Timberland from Snife and wants to split Lush Lark Woods with Niobium2

2017/04/12 Oilspotter gives permission for Bluepotato to take Smiling Fish territory.

2017/04/12 in case of boots Bluepotato thinks about keeping stacks on borders and also suspects quiter players of potentially being mafia.

2017/04/12 Niobium2 allows Oilspotter to take Lush Lark Woods and also allows Vaste Resort to be taken by either by bigheaded or bluepotato.

2017/04/28 oilspotter, bigheaded and bluepotato asked for voting (3 mafia were alive at that point)

2017/05/05 Bluepotato believes oilspotter to be innocent.

Bad

2016/07/22 HankyPinky: Bluepotato intentionally entered his claimed bonus which Hanky had already entered past turn.

2017/05/19 Bluepotato claims that snife suggested to vote to eliminate Phakh.

Awesomeusername

Good

2016/07/17 Awesome: Strong faith in Lucarr or bigheaded being mafia

2016/07/19 Awesome: First suspicions on M poreu

2016/07/26 awesome keeps challenging m. poireau

2016/07/26 M. poireau tells to look at who supports tabby. High likelyhood that those supporters are townie

2016/08/04 M. Poireau: Watch out for people using the term “general consensus” to refer to attacking other players… This “general consensus” appears to be a group of about 3-6 players who are coordinating an attack incredibly well. I urge you to draw your own conclusions! (very high chance majority of the concensus is town up to that point in game)

2016/08/12 M. Poireau: awesomeusername, are you also part of this cabal?

2016/09/11 awesome: BigHeaded is not confirmed town but he is pretty likely to be town at this point + This is very good news though – I was fairly confident Lucarr was mafia but I didn’t suspect Azul

2016/08/20 Awesome: If luccar is townie, we should eliminate bigheaded

2016/10/10 Bluepotato and awesome explain to M. Poireau why exactly he was considered to be mafia (helping lucar/dividing people/being a likely choice for mafia member/accusing his attackers for being mafia)

2016/12/17 Awesome and Snife opposes M. Poireau on making lowest income players PEs

2016/12/19 Awesome considers Bigheaded to be Town member

2017/05/03 awesome suggests that everyone would make initial vote and send it to a trusted person, so then the real vote comes up, it would be uninfluenced by other votes (makes it harder for mafia to influence voting)

Neutral

2016/07/16 Awesomeusername: supports killing both bigheaded and Lucarr

2016/07/17 Awesome: Why lucarr over Bigheaded (maybe good thing)

2016/08/03 awesome not sure why to attack semice

2016/09/02 awesome seeks honesty about roles after player gets eliminated   

2016/09/07 awesome: For the record, I still think he’s(Tabby) a civilian, but I am eager to see this flip…

2017/05/05 awesome says that he reread chat and believes that Tom Cook or Niobium is mafia and that oilspotter/Phakh could be mafia too.

Bad

2016/07/13 awesomeusername very suprised by message system

2016/07/13 awesome: we can just trace Message 3 backwards, each time asking who it was received from, until someone denies sending it

Oilspotter

Good

2017/04/30 Oilspotter: I haven’t engaged in any wars against anyone but AI, have cooperated with all my neighbors such as by letting them complete bonuses.

Neutral

2016/07/18 Oilspotter: Hankypinky is too keen on eliminating players

2016/07/28 Oilspotter: Timelord has “surrendered” but stacks armies up on my border. The only players not to accept his “surrender” are Tabby and Takacho. Not that I’m paranoid or anything…

2016/08/15 Oilspotter: tldr. can someone summarise who is mafia and who isn’t?

2016/09/02 Oilspotter: Haha “honest mafia member” is that as rare as an honest politician…?

2016/10/23 Dauti requests help versus Phakh Gokhn, Oilspotter agrees to help

2016/10/29 Dauti gifts oilspotter a territory and Phakh Gokhn knocks it out without war declaration. Later says that he did that because that territory was dauti’s before and in his opinion didn’t belong to oilspotter.

2017/01/12 Oilspotter “nicely” asks Bluepotato not to attack him. Bluepotato responds that he has no such intentions and that Oilspotter’s response is overly hostile.

2017/01/21 Oilspotters holds smilling fish for safety reasons.

2017/02/01 Tom Cook agrees to split his big stack and promises not to become AI after Oilspotters asks about it.

2017/02/20 Oilspotter is afraid that mafia will win

2017/04/08 Oilspotter calls everyone coward for staying passive.

2017/04/09 Oilspotter: If Phakh is mafia then he’s dangerous because he’s the strongest player. My vote would be to eliminate him before he gets any bigger.

2017/04/12 Oilspotters considers Bluepotato town member and also asks for Stormy Timberland from Snife and wants to split Lush Lark Woods with Niobium2

2017/04/12 Oilspotter gives permission for Bluepotato to take Smiling Fish territory.

2017/04/12 Niobium2 allows Oilspotter to take Lush Lark Woods and also allows Vaste Resort to be taken by either by bigheaded or bluepotato.

2017/04/28 oilspotter, bigheaded and bluepotato asked for voting (3 mafia were alive at that point)

2017/05/18 Oilspotter is suspicious of snife and Tom for “obvious reasons”. Doesn’t know how many mafia left or whether bluepotao voted to eliminate Phakh.

Bad

2016/07/13 Oilspotter suggests to tell who didn’t receive any message (hard to prove)

2016/08/19 Oilspotter: I don’t think we can assume Stannis was civilian until we hear from him. Maybe he realised that the mafia has little to no chance of success, and gave up? (Stannis didn’t even bother to take a territory from very 1st turn) I don’t think there’s any real way the mafia can win this, all we have to do is sit tight and wait for them to attack. There needs to be some other random element in the game, like each turn a randomly picked player has to declare war on a player of their choosing for 5 turns. As it is now, even if we just started eliminating players at random, we’d still probably get the mafia before all the civilians. (random wars are beneficial to mafia)

2016/08/23 Oilspotter requests Dauti to not attack his territory (dauti has all remaining territories in the bonus)

2016/09/07 Oilspotter very quick to assume that redonblue and Phakh Gokhn are mafia (might be neutral)

2016/10/24 Oilspotter: np Hanky, mainly just looking to alleviate the boredom without opening myself up to accustaions… Dauti, I’ll help you out – thanks!

2016/11/03 For some reason oilspotter didn’t know Lucarr10′ role by that point in game

2017/04/28 Oilspotter: I think it’s time to call a vote on who to eliminate next. Are we all ok with doing this? If you’re not, speak up. We’ll have to take silence as consent, and if we have a simple majority in favour of voting by sunday midday (pacific time), then all survivng players will vote. If there’s a tie then Dauti will have the casting vote (as the last confirmed townie to expire -> he could only know as much reliable information as any of us + he’s clearly in support of eliminating Phakh). Let’s say 24 hours to cast your vote from the time the vote is called. All those in agreement say “Yes”. If not, say “No” (or “nein” if you want to annoy Bluepotato). If yo say nothing, you’ll be counted as a Yes.

2017/04/30 Oilspotter asks wether Snife supports voting or not even though snife previously said that he doesn’t support it.

2017/05/02 Oilspotter The vote to eliminate is happening, more people wanted it than didn’t (Technically it was 4/8). I have to admit I initially didn’t but this game needs a kick in the arse…

2017/05/03 Oilspotter: I was initally against the vote, because it seemed unfair, and was suggested by dead mafia. But realistically, we have no other options here (I’m not so certain). I’m certainly not going to make a move against anyone without provocation, and I doubt anyone else will. And waiting for boots is very, very dull. Let’s get into the spirit of the game and see what this one vote turns up. We might get some clues by how people vote, or how people act after the vote. I think three votes with reasons helps the mafia (it helps undecided town to make better decisions) because they will know who is close to being right (1 vote shows who’s close to right too), and how to behave to allay suspicion (are you in support of less educated choices?). One vote, plain and simple, no need to tell all the hitmen that you think they’re hitmen and why… I suspect the mafia will vote last, and try to undermine the vote, or confuse the issue (good point).

2017/05/04 Oilspotter critizes awesome’s idea to make early private vote, pursues basic 1 vote idea. Believes that awesome’s idea could be manipulated by mafia (i don’t see how it makes it easier for them to manipulate)

2017/05/04 Oilspotter objects Phak’s idea of talking out who is mafia, blames him for trying to dodge getting voted out.

2017/05/11 Oilspotter blames snife on making to quick decision on his role. (is he trying to change opinion?)

Niobium2

Good

2016/10/31 Niobium supports eliminating Phakh Gokhn, Snife is neutral on the issue.

2016/11/04 Niobium Certain that Phakh Gokhn is Mafia member, Bluepotato uncertain about issue.

Neutral

2016/07/14 Niobium2 if I was mafia I would say I received no messages

2016/07/17 Niobium: talks about stagnation without escalating need for action

2016/07/22 Niobium 1 week vacation

2016/08/19 Snife and Niobium2 openly support fighting AIs

2016/11/08 Niobium withdraws his claim on attacking Phakh Gokhn after he declares that he won’t be defending.

2017/01/25 Phakh allows Niobium to retake Narrow Way

2017/01/25 Niobium2 wants to eliminate AIs before proceeding with attacking players.

2017/02/02 Niobium2 declares that he will set all borders to 10.

2017/03/24 Niobium2 in advance informs that he’ll be going for vacations.

2017/04/12 Oilspotters considers Bluepotato town member and also asks for Stormy Timberland from Snife and wants to split Lush Lark Woods with Niobium2

2017/04/12 Niobium2 allows Oilspotter to take Lush Lark Woods and also allows Vaste Resort to be taken by either by bigheaded or bluepotato.

2017/04/29 Niobium2 supports voting, believes that it could give insight on other player roles.

2017/05/05 Niobium votes to eliminate Phakh because of his previous conflict with dauti and private conversations between him and Phakh.

Bad

2017/01/01 Niobium2 (to oljo): That would be nice, but I think it’s still fair to say that you should cede some of your territory for being booted so often.

Snife

Good

2016/07/17 Snife: M Pourieu is likely mafia

2016/07/25 Snife oposes M. Poireau, says that mafia only would support mafia member elimination if they can’t save him

2016/07/27 Snife calls out lucar for being mafia

2016/07/31 Bluepotato is one of early players to attack M. Poireau, Snife supports this move.

2016/08/01 Snife and Azul appear to not communicate their moves

2016/08/01 Azul considers himself unsafe versus phakh gokhn and snife

2016/09/02 Snife: I like how you are still trying to convince us that you are a civilian Poireau 😉

2016/09/27 Snife 100% sure M. Poireau is Mafia

2016/12/17 Awesome and Snife opposes M. Poireau on making lowest income players PEs

Neutral

2016/07/21 Snife: Appears to consider Tabby mafia

2016/07/28 Snife calls tabby mafia because: lucarr wrote: “can you atleast try and make it seem like you are not also mafia”. Sounds like a confession to me. (might be good + snife is not 100% sure on this)

2016/08/02 Snife attacked Azul because he was AI and didn’t move out because of wastelands in Azul’s bonus.

2016/08/04 Snife in advance informs about 5 days vacation

2016/08/10 snife trades  Elusive Island with smart james back and forth for card pieces

2016/08/16 Snife asks Stannis if he was town.

2016/08/19 Snife and Niobium2 openly support fighting AIs

2016/08/30 Snife: imagine if only citizens have become AIs yet… we would be in big trouble 😦

2016/09/15 Snife and Oljo both gift bigheaded a territory.

2016/10/26 Snife thinks that both Phakh and Dauti might be town members

2016/10/31 Niobium supports eliminating Phakh Gokhn, Snife is neutral on the issue.

2017/02/22 Snife claims not to be mafia and ask for his support so that at least 1 town member would survive.

2017/03/29 Snife: I think I am one of the most trustworthy players in this game 😀

2017/04/12 Oilspotters considers Bluepotato town member and also asks for Stormy Timberland from Snife and wants to split Lush Lark Woods with Niobium2

2017/04/12 Snife negotiates on territory ownership in west, threacherous rapids and Green Covert.

2017/04/24 Snife: don’t be surprised. I am just making some suicide moves. You should not loose any unit.

2017/04/29 Snife doesn’t support voting but expresses need for action

2017/05/04 Snife states that he has reread majority of chat and that he believes Oilspotter to be mafia.

2017/05/11 snife demands action

2017/05/18 Oilspotter is suspicious of snife and Tom for “obvious reasons”. Doesn’t know how many mafia left or whether bluepotao voted to eliminate Phakh.

2017/05/18 Phakh Gokhn claims to have compilation of past events, snife wants to see it.

Bad

2016/07/14 Snife 1st to suggest tabby to be mafia (might be wrong)

2016/07/14 Snife: shoot first ask later

2016/07/15 Snife suggests: Order someone to say in public chat that’s someone is a mafia

2016/07/17 Snife: Tabby is mafia (why)

2016/07/17 Snife: Types of mafia (basically everyone is a potential mafia)

2016/07/17 Azul suggests Phakh to give bonus to Snife, doesn’t even recognize there are other players neighbouring that bonus.

2016/07/17 Azul: Silent players might become suspicous (so are the mafia more of a talkative kind in this game?) also case of supporting Snife

2016/07/20 Snife: It is ok to kill someone even if you are not 100% sure he is evil (might be a good point related to lucarr and Bigheaded).

2016/09/09 Snife: saving town member doesn’t make much sense. (declares redonblue and Phakh Gokhn potential mafia)(might be neutral)

2016/09/10 M. Poireau is first to declare confirmed townie – Stannis. Others for some reason are not confirmed. Snife was first to declare Stannis town (might be mafia evidence for Snife)

Phakh

Good

2016/07/17 Azul suggests Phakh to give bonus to Snife, doesn’t even recognize there are other players neighbouring that bonus.

2016/07/17 Azul Claims one bonus so Phakh would have less bonuses

2016/07/17 Azul: Phakh has too much bonuses

2016/08/01 Azul considers himself unsafe versus phakh gokhn and snife

2016/11/05 Phakh Gokhn declares that he won’t defend against attacks on him, because it’s pointless for town members to infight.

2016/11/08 Phakh Gokhn makes a deal with Lord Bomber to help him take down neutrals in his territories.

2017/03/01 Phakh Gokhn allows Dauti to evacuate Seeking roots.

2017/05/04 Phakh says that players should talk it out on who is mafia, because not everyone supports 1 vote idea, also says that players should be only judged by their previous actions and words, not personal likes.

2017/05/18 Phakh Gokhn claims to have compilation of past events, snife wants to see it.

Neutral

2016/07/18 Phakh is fine with Stannis quiting (because stannis didn’t take any territory and doesn’t enjoy the game)

2016/08/02 Phakh Gokhn declares that he doesn’t cooperate with Snife

2016/08/27 Phakh Gokhn: It’s just my opinion, but I think mafia members could try to get themselves booted to start attacks on others without blame. (in response in azul getting repeatedly booted)

2016/09/07 Phakh Gokhn announces that he’s protecting Redonblue

2016/10/05 Phakh Gokhn: Regarding Dauti situation, if RedonBlue turns out to be mafia, I will cease my attacks against Dauti. Redonblue is already an AI so I am no longer protecting him.

2016/10/12 Phakh Gokhn is eager to find Redonblue’s role

2016/10/28 Phakh Gokhn pushes to have peace with Dauti, abandons plans to get Oakfort, asks for at that time full with wastelands Maple Edge bonus

2016/10/28 Phakh Gokhn says he wanted peace with Dauti for long time (lack of evidence)

2016/10/29 Dauti and Phakh Gokhn agree for peace. Phakh Gokhn receives Maple Edge and Dauti receives Molten Run.

2016/11/08 Niobium withdraws his claim on attacking Phakh Gokhn after he declares that he won’t be defending.

2016/11/08 Phakh Gokhn asks Dauti to let Lord Bomber take Babbling Sewage.

2017/01/25 Phakh allows Niobium to retake Narrow Way

2017/03/11 Phakh Gokhn takes 10 days vacation and gets booted, once back claims that the reason for that was his father’s death.

2017/04/28 Phakh Suggests to give lists of 3 suspected players, explaination why voter is not mafia, investigate past events and look for 3 cooperating players combinations. Believes that single player vote is too biased and that Bigheaded/actionguy could have both been mafia to ensure one of them surviving.

2017/05/04 Phakh states that he has no intentions to change player opinions.

2017/05/10 Phakh gets booted and doesn’t notice it. He’s suprised that not much has happened regarding mafia hunt.

Bad

2016/07/17 Phakh to Azul: Nope Earlington is mine at any cost

2016/07/17 Phakh Gokh doesn’t buy into lucarr or Bigheaded being a mafia.

2016/09/09 Phakh Gokhn appoligizes for not seeing Redonblue to be the 1st one to attack dauti, also claims that he’s only concern is to maintain peace and doesn’t like doing nothing because of army cap

2016/10/03 Dauti has suspicions about Phakh Gokhn

2016/10/06 Dauti: you(Phakh Gokhn) are not protecting him?  he has been ai for some turn now and you dont atack him, but you are willing to break wastelands to reach me and attack me

2016/10/23 Dauti requests help versus Phakh Gokhn, Oilspotter agrees to help

2016/10/24 Phakh Gokhn tries to negotiate with dauti in public chat claiming dauti didn’t respond to his mail. Agressively demands Molten Run and Oakfort. Asks for peace with Dauti and says that only want to have presence near dauti in case trouble in region arise. (note: redonblue was eliminated long ago and only 1 bonus was enough to have presence near Dauti)

Dauti gifts oilspotter a territory and Phakh Gokhn knocks it out without war declaration. Later says that he did that because that territory was dauti’s before and in his opinion didn’t belong to oilspotter.

2016/10/30 Some town members and Bluepotato accuse Phakh Gokhn of being mafia member. Phakh Gokhn defends by asking to reconsiderate their opinions and wait till all AIs get eliminated. He claims to be working on behalf of town and that he intends to work for it till his very elimination. Also tries to seek income equality and promises to gift 2 territories to smaller players.

2016/10/30 Phakh Gokhn receives Lucarr10 sympathies in chat.

2017/02/20 Phakh claims Seeking roots, says that Dauti didn’t respond to his private messages so he assumes that Dauti doesn’t mind it

2017/04/09 Dauti blames Phakh Gokhn for attacking without warning.

2017/04/09 Dauti and Phakh Gokhn have an argument. Dauti blames Phakh Gokhn for attacking Maple Edge. Phakh Gokhn retaliates with claims that Maple Edge was part of previous peace deal and that he’s taking regardless of Dauti’s actions. He also blamed Dauti on poor communication and called out bluepotato eliminating dauti as a potential way to compromise Phakh Gokhn’s reputation and cause infighting between town members.

Tom

Good

2016/07/16 Lucarr: Tom Cook is alone in his bonus

2016/07/17 Azul: Silent players might become suspicous (so are the mafia more of a talkative kind in this game?) also case of supporting Snife

2017/02/01 Tom Cook agrees to split his big stack and promises not to become AI after Oilspotters asks about it.

Neutral

2017/01/15 Bluepotato gives riverpath to Tom Cook

2017/04/12 in case of boots Bluepotato thinks about keeping stacks on borders and also suspects quiter players of potentially being mafia.

2017/05/04 Tom Cook states that he has reread majority of chat and that he believes Oilspotter to be mafia.

2017/05/18 Oilspotter is suspicious of snife and Tom for “obvious reasons”. Doesn’t know how many mafia left or whether bluepotao voted to eliminate Phakh.

Bad

Big Headed

Good

2016/07/17 Azul: Silent players might become suspicous (so are the mafia more of a talkative kind in this game?) also case of supporting Snife

2016/07/17 Bigheaded: Accepts his elimination for the better good.

2016/07/22 bigheaded: it seems like a bit of a stretch to accuse someone of being mafia just because they didn’t stay out of your claim.

2016/07/25 Tabby: M. Poireau seems to cooperate with Luccar and ignore bigheaded

2016/07/25 Bigheaded oposes M. Poireau’s idea for defending of players under mass suspicions

2016/08/14 Bigheaded appears to support eliminating M. Poireau

Neutral

2016/07/13 bigheaded: no message and  2016/07/16 Luccar10: got message from bigheaded

2016/09/15 Snife and Oljo both gift bigheaded a territory.

2017/02/24 after all AI got eliminated, bigheaded was eager on starting a search for mafia.

2017/04/12 in case of boots Bluepotato thinks about keeping stacks on borders and also suspects quiter players of potentially being mafia.

2017/04/12 Niobium2 allows Oilspotter to take Lush Lark Woods and also allows Vaste Resort to be taken by either by bigheaded or bluepotato.

2017/04/28 oilspotter, bigheaded and bluepotato asked for voting (3 mafia were alive at that point)

2017/05/03 Bigheaded: To be honest, I’m not really sure who to vote for. The only person who has seemed remotely suspicious to me is Phakh, and I don’t know about anyone else.

Bad

mafgam

Review #007

Reviewed by: wct

Game link: https://www.warlight.net/MultiPlayer?GameID=11879296

 

Picks and how they turned out:

game2picks

game2map

Picks review:

– Minimum picks should be 8 (if not coordinated with team mate) or 6 (if no overlap with team mate).

– Syed only makes 4 picks. Good map coverage.

– Penino only makes 4 picks. Somewhat clustered in the centre, but at least it’s only one pick per bonus, and centre isn’t such a bad place to be.

– Nazgul makes only 5 picks. Somewhat clustered centre-right,

– Phakh only makes 5 picks. Focuses on cities. Good coverage.

– From picks, it looks like there will be a brawl pretty early in the game in the north east. No obvious advantage from picks.

– Intelligence from picks: Syed should know that someone is in Carthage.

– Initial layout looks pretty spread out. Should be a pretty good competition. Nazgul is a bit isolated from his team mate and could become surrounded by team B.

 

Game review:

– Turn 2, Nazgul attacks Dacia instead of Tribus Iazges. Dacia only borders one enemy territory, while Tribus borders two. Priority should have been given to Tribus so that it is harder for the enemy to defend against the position.

– Turn 3, Syed attacks Judea with 3. Much better would have been to finish his Arabia bonus by taking Petra.

– Syed could have consolidated his lone armies in the West to Hispalis, which would have made it easier to expand in the West the next turn.

– Nazgul did well to quickly move his left-overs into his stack at Scythia. However, he should have expected that peninho would have to have deployed to Narona for defense. Therefore, Tribus would likely be vulnerable, so he should have attacked with his stack of 10 from Scythia to Tribus on his last move. Even if he did not take Tribus, he would have had stack advantage and weakened whatever medium stack was there. In the current game, he could have gained a big advantage by having the double border on his enemy’s bonuses, with a big stack sitting there.

– It was risky for peninho to attack from Narona. If Nazgul had deployed all to Dacia, he would have had 13 defending against 10, which would have wiped out his attacking stack. Better would have been to play defensive on that turn, putting some of his income into Dacia, and some into Tribus, without attacking from either of them. Work on developing Northern Italy also.

– Turn 4, peninho moves his stack to Dacia, leaving Tribus vulnerable.

– Syed overexpands into Syria, doesn’t put a big enough stack onto Creta, nor big enough attacking stack on Tripolis. Indeed, trying to finish Tripolis this turn is questionable, since it’s only worth 1, and since Syed should know from picks that someone is in Carthage, there’s a good chance that they will be attacking Capsa and/or Saldae this turn. By using these armies elsewhere, such as to build an even bigger stack on Creta, they would have been more useful.

– Syed makes a lucky move to attack Salmantica after Phakh attacked it. However, he leaves Baetica bonus unfinished. Income is very important. Efficient expansion is a basic skill to develop.

– Nazgul makes a good attack. There was some risk to it, though, since peninho could have consolidated his stack into Tribus instead of Dacia, in which case it would have been a weak attack. However, if he and Phakh have been coordinating properly, to decide to attack peninho from both sides to cripple him, then even a weak attack like that would have been worthwhile.

– Turn 5. Syed is vulnerable on too many points. He should try to pick the most important points to defend and let the others wait or let them be captured. For instance, stopping Phakh from taking Cyrene is of vital importance since it is a +4 bonus. Tripolis is only worth +1. He shouldn’t have deployed to Leptis Magna, but instead use those troops elsewhere, such as to bolster Cyrene, to complete Baetica, and/or perhaps to counter attack from Salmantica. The one troop in Leptis Magna should have been transferred to Cyrene on the very first move.

– At this point, defending both Panonia and Dalmatia is likely impossible for peninho. He tries to destroy the stack in Tribus first move, but without any deployments to Mursa or Narona, all Nazgul needs is 2 left-over armies to break one of peninho’s bonuses. Peninho could have realized this and instead tried to move his big stack to attack Nazgul’s income by attacking Scythia to double-border on Thracia. He might have deployed 1 or 2 each in Mursa and Narona, just to try to prevent losing both of them, but this is debatable.

– In order to break both of peninho’s bonuses, Nazgul should have made his small 3 attack first, and the remainder of the stack attack second. This prevents the exactly the situation that happened: Some of his stack was killed in a prior attack, so there were no armies left over to carry out the late 3 attack.

– By losing Egypt and its +4, Team B lost the chance to fight back, and thus this turn marks the beginning of the end of the game.

– It seems apparent that when peninho and Nazgul made early contact, their team mates were both drawn to attack the enemy on a flank. Unfortunately for team B, Panonia and Dalmatia alone do not provide a good defense, since an enemy on either Tribus or Venetia will give a double border that’s hard to defend. Whereas Asia is easy to defend at Lycia, and holding Scythia protects Thracia from being double-bordered. So Team A had a better-defended member in the giant sandwich.

– Major lesson: Double-bordering is a big advantage. Don’t get double-bordered. Double-border your enemies. Choose picks which don’t have easy double-bordering counter-picks. Choose picks that can easily double-border opponents.

Review #006

Reviewed by: wct

Game link: https://www.warlight.net/MultiPlayer?GameID=11879229

Picks and how they turned out:

game1picks

game1map

Picks review:

– Nazgul cluster picks around Africa, only makes 4 picks. Misses city bonuses.

– Cthulu only makes 5 picks. Misses city bonuses.

– Nazgul and Cthulu overlap on their picks. Sometimes this is good, but only if intentional. In this case, they will lack map coverage.

– Leviathan only 5 picks. Overlapping with Phakh. Could be okay if intentional.

– Minimum picks should be 6, if you know your team mate will not overlap you. Otherwise, 8. Rule of thumb: should_pick = num_players * picks_per_player = 4 * 2 = 8

– Game seems determined by picks, with team A trapped in Africa, except for one random pick that ended up in Britain.

 

Gameplay review:

– In turn 4, Cthulu defends Capsa instead of Saldae, resulting in loss of a bonus. Also, attacked with a small stack against a larger stack, wiping out his own stack and leaving himself defenseless. Since he was also expanding in north, and since he had previously donated some armies to Nazgul, he should have assumed that he was behind Phakh on income, and so should have remained defensive for at least one turn, while expanding in the north.

– One notable thing that Nazgul did right was to use 1 army attacks against Carthage to whittle down Leviathan’s stack a wee bit.

– Another thing is that Nazgul refrained from attacking while he was at a disadvantage. However, in turn 4, he should have known he would have the stack advantage finally (from previous donations of Chtulu), and made a full attack against Carthage, instead of waiting for the next turn.

– On turn 5, Cthulu attacks Saldae, but with a diminished income, he should have known that his stack would be too small, especially since again he was expanding in the north. More emphasis should have been placed on expansion in the north at that point, as a last-ditch attempt to regain income. But in the end it was too late anyway.

– Leviathan played well, to rebuild a stack on Lillybaeum and eventually regain stack superiority via greater income and only one territory exposed to the enemy.

Review of Training game #005

Game Link: https://www.warlight.net/MultiPlayer?GameID=12045532

Game reviewed by Phakh Gokhn

Picks review:

3v3game02001

White lines represent picks from different players which synergize and help each other.

Black lines represent bonuses which can be attacked by 2 different players at once.

Only 1st 4 picks are accounted for black or white lines

Team A

  1. Not enough focus on Dacia/Illyricum
  2. Largely ignored left side of map(Ponticia, Syria, Arabia).
  3. A lot of 3 picks in one territory. If players with quickest pick doesn’t get his pick, other players probably won’t get it too. It’s better not to make all your picks in same territory, especially if they are later than 3rd/4th picks.
  4. Started in separated regions. LokiReborn can’t help Bugs Bunny if he needs help.

3v3game02002

Team B

  1. Nightfly went for dangerous combination of Numidia/Africa. Somebody had to pick Capsa from Tripolis to prevent a strong counter position.
  2. Botanator went for dangerous Southern Gaul/Narbonensis, which can be easily countered. Somebody had to pay more attention to start closer to him in Spain.
  3. Spain region (inclusing all Hispania) is largely ignored.
  4. Ponticia received very little attention.

Game review:

Bugs Bunny:

Turn 2: Didn’t make enough delay moves before his attack on Cilicia from Syria. Could deploy 1 to Syracuse and transfer it to Lillybaeum in Silicy and deploy 1 in Ephesus and transfer to Lycia. Also note that attack of 9 kills as many troops as attack of 8

Turn 3: Tried to take Thracia. It was very unlikely as nightfly had Scythia, which allowed him toattack thracia in 2 different territories which made it much harder to defend it even if taken.

LokiReborn:

Turn 1: Should have made orders of taking Tarraconensis last as opponent could have broken it with attack after enough delay moves.

Turn 2 onwards: Largely overexpanded and didn’t put enough attention on opponent. Taking Hispania requires 3 turns, costs 12 armies and needs 3 turns to payback. With opponent next to Hispania it’s a bad idea to try to take it.

Shredtail:

Turn 2 onwards: Completely ignored Illyricum, would have had problems if opponent tried to take it.

Turn 5: Put zero effort to helping Bugs Bunny, that ment his unavoidable elimination and pressure on Southern Italy.

Nightfly:

Turn 2: could focus on Carthrage more because would have had trouble if it was attacked full force.

Game Overview:

LokiReborn put not enough focus on Botanator and overexpanded which allowed to break some of his bonuses easily and later have enough troops to trade Northern Italy for Southern Italy, which was a 2 income loss for his team. Bugs Bunny didn’t make enough order delay moves and later overexpanded as well, which resulted in quick loss of his territories.  Because of this Shredtail was forced to fight opponent team all by himself. Shredtail put more effort in defending his 5 income bonus than helping his teammate Bugs Bunny which resulted in an eliminated team mate and lost 5 income bonus. Botanator had Aventicum, which made having Northern Italy unlikely.

Both teams went mostly for separated regions and weren’t in much contact with teammates.  Team B showed better individual play, defended when necessary and attacked when saw an opportunity for it. Team B also sought to gain positional advantage over opponents and put effort to maintain their treats and keep opponents on defence.

Review of Training game #003

Comparison of Maayan and Phakh Gokhn performance in their 1v1 game.

Game Link: https://www.warlight.net/MultiPlayer?GameID=11971875

Game reviewed by Phakh Gokhn.

Picking stage

Maayan

Strengths:

  1. Strong initial influence over Hispania, Africa.
  2. Good map coverage.
  3. Rapid expansion, can efficiently take bonuses continuously

Weaknesses:

  1. Easy to be gained positional advantage upon.
  2. Can be met with positional advantage on Tarraconenis and Hispania bonuses through Aquitania from Southern Gaul.
  3. Can be met with positional advantage on Tarraconenis and Baetica bonuses through Saguntum and Acra Leuce from Hispania bonus.
  4. Can be met with positional advantage on Tarraconenis and Baetica bonuses through Hispalis and Olisipio from Lusitania bonus.
  5. Can be met with positional advantage on Numidia and Africa bonuses through Carthage.
  6. Can be met with positional advantage on Numidia bonus through Cartenna from Mauretania.
  7. Can be met with positional advantage on Arabia bonus through Judea from Syria bonus.
  8. Can be met with positional advantage on Arabia bonus through Pelusium from Egypt bonus.
  9. Made 7 picks while both player would get total 6 picks. Making more picks than necessary result in slower commitment and higher likelihood of losing 1st pick.
  10. Hispalis from Lusitania was a better choice for 4th pick, because it allowed to have positional advantage over Baetica and prevented positional advantage to be gained over Tarraconensis from Olisipio.

 

Phakh Gokhn:

Strengths:

  1. High likelihood to have 10 starting income.
  2. Strong initial influence over Tarraconensis, Hispania, Arabia, Africa, Northern Italy.
  3. Can quickly get to Africa bonus to gain positional advantage on Numidia.
  4. Can quickly reach Saguntum, Acra Leuce from Hispania bonus to gain positional advantage over Baetica, Tarraconensis.
  5. Can quickly reach Venetia from Northern Italy to gain advantage over Dalmatia and Panonia.
  6. Rapid expansion, can efficiently take bonuses continuously
  7. Good map coverage and plenty expansion routes.
  8. Hard to be gained positional advantage upon.
  9. Started close to 1 income 1 territory bonuses for quick and easy income.

Weaknesses:

  1. Can be met with positional advantage on Southern Gaul bonus through Narbo and Valentia from Narbonensis bonus.

 

Playing stage:

Maayan

 

Strong moves:

No specifically strong moves.

 

Weak moves (mistakes):

Turn 4: Should have expanded into Tripolis instead of Africa. Tripolis is safer and quicker to take and also helps to open front with Egypt. Opponent could have had Egypt on that turn and could go for Tripolis later on.

 

Turn 6: Left Arabia defenseless. Should have considered blockading it with at least 4 troops. Your opponent now became able to focus on additional region of yours.

 

Turn 6: Overexpanded. It would have been better idea to also deploy all income to Numantia and attack after some delay moves.  You would have killed 18 armies and opponent would have killed 13 armies. After that you would have 13 armies and opponent would have 5 armies so with a counter attack you could have taken his bonus. If you deployed 1’s to Bracara and Salmatica and transferred them to your main stack, you would have had just enough delays to successfully counter attack.

 

Turn 7: Deploy in Bracara and attack from it was a waste. You should have deployed it to Numantia instead.

 

Turn 8: Opponent had 1st order, so it was very likely that he would attack Petra, you should have considered emergency blockading it.

 

Turn 8: You should have blockaded Salmantica as that would have limited opponent from reaching Lusitania quickly.

 

Turn 9: You should have considered blockading in Africa instead of attacking as opponent was likely to airlift his troops from Arabia to either Carthrage or Africa.

 

Phakh Gokhn:

Strong moves:

Turn 1: Made 4 delay moves before attacking Alexandria. Opponent would have needed 5 delay moves to counter attack Pelusium, which was unlikely at that point.

 

Turn 4: Did a strong surprise attack on Numantia. It allowed switching focus from Arabia (Opponent was at advantage there) to Tarraconensis.

 

Turn 8 and onwards: Went for Baetica bonus ultimately increasing pressure on opponent.

 

Weak moves (mistakes):

No specifically weak moves.

 

Overview:

Maayan : Ignored positional advantage. Had “toothless” picks which were strong on their own, but posed little treat to opponent. Was late to use airlift card and did not combine it with his full income to deny opponent attacks on Terraconensis. Used blockade cards inefficiently when situations called for them.

 

Phakh Gokhn:

Made strong all around picks which carried him for the entire game. Didn’t do anything too special and allowed to slowly slip advantage to opponent’s side in Arabia, but because of his overwhelming positional advantage could afford it.

 

 

Review of Training game #002

Comparison of Zazzlegut and Phakh Gokhn performance in their 1v1 game.

Game Link: https://www.warlight.net/MultiPlayer?GameID=11971870

Game reviewed by Phakh Gokhn.

Picking stage

Zazzlegut

Strengths:

  1. Strong initial influence over Tarraconensis, Baetica, Hispania, Numidia, Africa.

Weaknesses:

  1. Easy to be halted from further expansion.
  2. Can be met with positional advantage on Tarraconenis and Hispania bonuses through Aquitania from Southern Gaul.
  3. Can be met with positional advantage on Tarraconenis and Baetica bonuses through Saguntum and Acra Leuce from Hispania bonus.
  4. Can be met with positional advantage on Numidia and Africa bonuses through Carthage.
  5. More picks than necessary, in 2 players game with 4 picks each there will be 8 picks, so you should pick 8 territories at most.
  6. Poor map coverage. Opponent is likely to be able to cover more areas of map.

 

Phakh Gokhn:

Strengths:

  1. High likelihood to have 10 starting income.
  2. Strong initial influence over Tarraconensis, Baetica, Hispania, Arabia, Africa, Panonia, Dalmatia, Thracia.
  3. Can quickly get to Africa bonus to gain positional advantage on Numidia.
  4. Can quickly reach Saguntum, Acra Leuce from Hispania bonus to gain positional advantage over Baetica, Tarraconensis.
  5. Rapid expansion, can efficiently take bonuses continuously
  6. Good map coverage and plenty expansion routes.
  7. Can prevent Baetica/Tarraconensis counter strategy through Hispania.

Weaknesses:

  1. Africa (and Egypt) can be countered from Tripolis.
  2. Syria can be countered from Dalmatia.

 

Playing stage:

Zazzlegut

 

Strong moves:

No specifically strong moves.

 

Weak moves (mistakes):

Turn 5: Underestimated a potential attack from Carthage and Egypt. Opponent had them both as a bonuses and Carthage offered strategic access to Sicily and “Corsica and Sardinia” bonuses, so opponent was likely to defend them. Carthage offered positional advantage over Africa so opponent was likely to use it to his advantage that turn. Taking Leptis Magna pushed front away from Egypt. It had the highest bonus income therefore was the most important to defend. It also allowed reaching Numidia quicker.

 

Turn 6: Attacking Caralis without much extra armies deployed was a mistake as opponent had strong positions elsewhere so was likely to dedicate that turn’s income to specifically defending Caralis.

 

Turn 6: It was not clear whether you would be able to take Hispania, so capturing Tarraco was overexpanding.

 

Turn 6 and 7: You were quickly loosing territories in Numidia and Africa so you should have considered using blockade cards.

 

Phakh Gokhn:

Strong moves:

Turn 5: Successfully switched focus from Hispania to Tripolis and Africa. With drafted 3 armies from Baleares to preserve them for the future.

 

Turn 6: With enough delay moves counter attacked opponent by surprise in Baleares.

 

Weak moves (mistakes):

Turn 4: Attacking Acra Leuce with 10 armies was a risk as opponents by this time tend to have enough income to successfully counterattack.

 

Overview:

Zazzlegut : Because of starting in one region faced with problems regarding expansion. Played very predictively – If opponent put a lot of focus somewhere one turn, expected him to put a lot of focus  there next turn and vice versa. Seemingly regarded opponent like an AI expecting AI tactics from him. Did not use blockade cards to halt opponent takeover in Africa and Numidia. Tried to mostly focus on his starting region and did not attempt to march into opponent’s controlled regions (Egypt in particular).

 

Phakh Gokhn:

Played a solid game greatly influenced by universal picks choices. Had access to map coverage and positional advantages. Quickly switched strategies. Did not allow opponent to snowball his advantage in Hispania. Made an inefficient attack early on opponent.

 

Review of Training game #001

Comparison of Mikołajki(Polish Juggernaut) and ℳℛᐤƬrαńɋℰ✕performance in their 1v1 game.

Game Link: https://www.warlight.net/MultiPlayer?GameID=11962402

Game reviewed by Phakh Gokhn.

Picking stage

Mikołajki(Polish Juggernaut)

Strengths:

  1. Strong initial influence over Tarraconensis, Baetica, Hispania.
  2. Potential high speed of commiting.

Weaknesses:

  1. Low long term income. Can have 7 income by turn 2, 11 income by turn 3 and 4, 16 income by turn 5 at best.
  2. Easy to be halted from further expansion.
  3. Can be met with positional advantage on Tarraconenis and Hispania bonuses through Aquitania from Southern Gaul from.
  4. Can be met with positional advantage on Tarraconenis and Baetica bonuses through Saguntum and Acra Leuce from Hispania bonus.
  5. Loss of any of the 3 picks has very high likelihood of regional stagnation.
  6. No backup picks lead into potential random picks.
  7. Poor map coverage. Opponent is likely to be able to cover more areas of map.

 

ℳℛᐤƬrαńɋℰ✕

Strengths:

  1. High likelihood of 1st turn bonus.
  2. Strong initial influence over Arabia, Numidia.
  3. Can quickly get to Byzantium from Asia bonus to gain positional advantage on Thracia.
  4. Can quickly reach Saguntum, Acra Leuce from Hispania bonus to gain positional advantage over Baetica, Tarraconensis.
  5. Rapid expansion, can efficiently take bonuses continuously
  6. Good map coverage and plenty expansion routes.

Weaknesses:

  1. Potential problems if Carthage is lost. Would halt expansion in Africa and the remaining picks would not provide optimal map coverage.
  2. Africa can be countered from Tripolis.
  3. Syria can be countered from Pontica(a weak counter as it’s unlikely to take Pontica during opponents’ presence).

 

Playing stage:

Mikołajki(Polish Juggernaut)

Strong moves:

Turn 8: Attacking Durocortorum with 4 armies on first move was a great idea.  It allowed to dodge potential attack on Avaricum, gained 1 income and because attack was of 4 armies a 3 army attack from opponent (In case he wanted to expand to it) would have failed on that territory. Durocortorum enabled you another position to attack Southern Gaul in case opponent would proceed to treat to take it fully and opened additional path through Bonna and Moguntiacum from Northen Gaul to treat spoiling Northern Italy bonus.

 

Weak moves (mistakes):

Turn 1: Unnecessary deploy in Qssonoba. Should not have taken every territory and only focused for Gadaes from Baetica and Salmantica from Tarraconensis. This would have allowed to utilize Qssonoba armies more efficiently and would be more efficient against potential opponent start in Baetica and Tarraconensis while still putting no halt on the income gain speed. This would have allowed reaching Mauretania 1 turn earlier and ultimately reaching opponent in Numidia quicker.

 

Turn 2 and onwards: Plenty of unused armies and useless deploys over entirety of held territories. Armies should be moved and used towards front lines, expansion routes or used for delay moves. Not a single army should be left unused.

 

Turn 4: Attacked Caralis with 7 armies, while attacks with 6 and 8 armies were available. 6 and 7 armies kill 4, so if the goal is to kill 4 armies 6 should be used and the remaining 1 should be used somewhere else. Attacking with 8 kills 5 armies, so if you want to do as heavy hit as you can, use 8.

 

Turn 4: Only one bordering territory with ℳℛᐤƬrαńɋℰ✕, ment that he would put a lot of focus over it. By this time opponents tend to have enough income to do a winning (defender loses more armies) attack over 9 armies defended territory, especially if the defender attacks with his armies first. If you want to attack your opponent by surprise on this turn and succeed, you need more armies .

 

Turn 5: Attacked Caralis with 10 armies. It was a risky attack, because if opponent would have put any armies to defend it (he did it), you would lose more armies than he does. Also 10v7 is guaranteed failure. If you really want to take that territory by surprise (unlikely under those conditions you were in) you should attack with 11 minimum.

 

Turn 6: You kept attacking Caralis with low armies count (if he deployed just 2 armies, your attack would have failed), your opponent could expect it by this time and attack you back with full force. You could have very easily lost Hispania. You should have considered defending with more armies and maybe attack with full force after making as many delays as possible. If you were to go with this strategy, you should have also considered blockading Tingus in Mauretania with at least 4 armies.

 

Turn 6 and onwards: I believe that you might not have expected to meet opponent in Genua from Northern Italy bonus. It can be quickly reached from Sardinia and Corsica and with Genua it’s easy to break Narbonensis and break Southern and Northen gaul by taking bordering territories like Valentia in Narbonensis or Taurasia in Northern Italy.

 

Turn 7 and onwards: You kept deploying small amounts of armies near blockaded territories. Blockade in Caralis was small enough to be broken and you should have focused to take it as that would have brought an instant treat of taking Sardinia and Corsica bonus and also Carthage. Breaking blockade in Cartenna required 40 armies, so you should have ignored it completely. If opponent broke it, you could just blockaded Russadr, while if opponent broke Caralis blockade, you would have been at high risk of losing Hispania bonus.

 

Turn 8: You should not have discarded airlift and emergency blockade cards. You could deploy most of your income to Narbo in Narbonensis and emergency blockade it and airlift 10 armies from Siga in Mauretania to Lugdunum in Southern Gaul. After that you should have made as many delays as you can with 1 army transfers from you unused armies in Qssonoba, Lusitania, Tarraconensis, Hispania and tried to take Valentia from Narbonensis. Opponent came for you from Genua which ment that he was under process of taking over Northern Italy and you should have tried to spoil it. You should have also considered blockading Aquitania in Southern Gaul.

 

Turn 9: You made a lot of inefficient attacks on Aventicum from Southern Gaul and Massillia from Narbonensis without even trying to delay them. You should have considered to do something like my suggestion for your turn 8.

 

Turn 10 and onwards: I noticed that You tend to split your income equally through all of your territories regardless of their importance. You should defend your territories depending on these criteria:

  1. a) Does territory belong to your unbroken bonus?
  2. b) Would taking that territory get opponent closer to your bonus(es)?
  3. c) Would taking that territory help opponent take already broken bonus completely?
  4. d) Would having a territory make opponent worry about a-c points for himself.

 

On turn 11 attack on Tarraco from Hispania was most likely as it would take away 5 income from you (point a), and pose direct treat to Tarraconensis bonus. Your best move probably was to deploy all you had to Tarraco and used emergency blockade on it.

 

Turn 11: You should not have attacked blockade in Cartenna, It became easier for your opponent to break it, while you could have airlifted your 10 armies to frontline to help defend against your opponent.

 

Turn 11 and onwards: Your opponent became so strong that he could take any of your territory despite of your actions. You already were behind on income from turn 1 and were on certain road to defeat. It’s common practice to surrender than opponent gains more income than you and you are unable to break it. If I was you I would have already surrendered on turn 8 as opponent deployed 25 armies on border and you had no prospects for future expansion. It’s your right to play for as long as you want to, but if you’re going to refrain from surrendering in your games, that might lead into negative feelings of other players towards you which could be otherwise avoided. Taking turns take time and for players who have already won the game it might be annoying to keep playing.

 

ℳℛᐤƬrαńɋℰ✕

Strong moves:

Turn 1: Taking Capsa from Tripolis. Egypt is a common starting place, so getting Tripolis, helps to put more pressure on it.

Turn 6: Blockades helped to halt opponent’s advancement towards taken bonuses and taking of Genua allowed to switch battle to a place where opponent couldn’t counterattack your held bonuses.

 

Weak moves (mistakes):

Turn 7 onwards: Caralis blockade was pretty weak, you should have considered retaking it as it would have costed 8 armies, given 1 income and made instant pressure on Hispania. Your income was sufficient enough to afford it.

Entire game: You were pretty passive and avoided attacking your opponent. You probably didn’t want to run into an emergency blockade card, but it was still worth to try to advance upon your opponent in Hispania and especially later in Southern Gaul. I don’t think your opponent would have abandoned any territory in Hispania until you broke it.

 

Overview:

Mikołajki(Polish Juggernaut):

Did a lot of mistakes  and most of your moves were inefficient. You should consider these tips:

  1. You should try to avoid making all your picks in a same place. Try to spread over all map/key regions.
  2. You should ensure that every single army of yours is doing something useful. Don’t let them sit unused!
  3. Do not discard cards. Even if you are at cards limit, still try to find an use for them instead of discarding. Cards are a helpful tool to increase your chances at winning, do not ignore them!
  4. Avoid repeating same move numerous times in a row as opponent might predict it and counter it next time.
  5. If you’re attacking a territory try to attack it with enough armies to take it (at least enough armies to take it when your opponent does not put any additional armies on it).
  6. If you see an opportunity to get closer to your opponents borders, you should do as it will switch some focus from your side to his.
  7. Try to defend territories accordingly to their importance and not split your income on them equally.
  8. Consider surrendering than you see no way to gain advantage over opponent.

 

ℳℛᐤƬrαńɋℰ✕:

Played a solid game. Being more offensive might have given quicker payoff in some situations, but the use of blockade cards was really efficient. Expanded quickly and efficiently without overexpansion. Had a strong start considering both early income and positional advantage on other regions. Covered most of the important map starting areas.

Review of Training game #004

Comparison of Nazgul and ℳℛᐤƬrαńɋℰ✕ performance in their 1v1 game.

Game Link: https://www.warlight.net/MultiPlayer?GameID=11972895

Game reviewed by Phakh Gokhn.

Picking stage

Nazgul

Strengths:

  1. Strong initial influence over Tarraconensis, Hispania, Northern Italy, Arabia.
  2. Good map coverage.
  3. High likelihood to have 11 starting income.
  4. Rapid expansion, can efficiently take bonuses continuously
  5. Can quickly reach Venetia from Northern Italy to gain advantage over Dalmatia and Panonia.
  6. Good map coverage and plenty expansion routes.

Weaknesses:

  1. Can be met with positional advantage on Southern Gaul bonus through Narbo and Valentia from Narbonensis bonus.

 

ℳℛᐤƬrαńɋℰ✕:

Strengths:

  1. High likelihood to have 11 starting income.
  2. Strong initial influence over Syria, Asia, Thracia, Africa, Northern Italy.
  3. Can quickly get to Africa bonus to gain positional advantage on Numidia.
  4. Can quickly reach Saguntum, Tarraco from Hispania bonus to gain positional advantage over Baetica, Tarraconensis, Southern Gaul, Narbonensis.
  5. Can quickly reach Venetia from Northern Italy to gain advantage over Dalmatia and Panonia.
  6. Can quickly reach Genua from Northern Italy to gain advantage over Narbonensis and Southern Gaul bonuses.
  7. Rapid expansion, can efficiently take bonuses continuously
  8. Good map coverage and plenty expansion routes.

Weaknesses:

  1. Can be met with positional advantage on Ponticia bonus through territories from Asia and Syria bonuses.
  2. Only made 5 picks. Lack of 6th pick might lead into weak random pick.

 

Playing stage:

Nazgul

 

Strong moves:

Turn 3: Attacked Judea with enough armies to prevent expansion to it. As opponent was met in Asia, it was logical for him to try to expand to Syria.

 

Weak moves (mistakes):

Turn 3: It was risky to attack Lycia on this turn, as opponents tend to have enough income to successfully defend and counterattack later.

 

Turn 5: You split your income evenly while your territories did not have the same value.  Taking Judea would allow opponent take Syria and ultimately because of positional advantage break Arabia. You had already used your emergency blockade, so opponent wasn’t afraid to attack you full force.

 

Turn 5 onwards: After seeing opponent in Sicily, you should have expected opponent to try to come to Hispania to try to gain positional advantage, so you should have gone there first.

 

Turn 8: you should have considered attacking Tarraco as you had first turn order and with that territory opponent could do more harm to you than you to him.

 

Turn 8: You should have considered blockading Naucratis, as you had 1st order, you could have used it for that purpose.

 

Turn 9: It was a better move to blockade Judea, as opponent was likely to use airlift to Mesopotamia from Cyrene.

 

Turn 10: You should have deployed at least 1 army in Numantia. Strong opponents tend to go for some weak attacks + strong attack combo when they have stacks inside hostile territories.

 

Turn 10: You could have deployed some troops to Aleria and blockaded it. It would have allowed you to expand to Northern Italy and Rome.

 

Turn 10: You should have tried to deploy full force to Naucratis, After your previous surprise takeover in Syria, opponent was likely to expect this move, plus he could prevent it with little amount of armies deployed.

 

ℳℛᐤƬrαńɋℰ✕:

Strong moves:

Turn 4: Attacked Syracuse with enough armies to prevent expansion into it. As opponent was met in Egypt, it was logical for him to try to expand into Sicily.

 

Turn 6 onwards: Didn’t allow opponent to gain armies advantage over Egypt and Sicily border.

 

Turn 8: Blockading Baleares made it harder for opponent to make counter advancement towards Sardinia and Corsica.

 

Weak moves (mistakes):

Turn 6: Could attack Petra with a small stack of armies (not all armies). If opponent blockades/defends loss is little and if he doesn’t, than the front gets further away from Syria and opponent will be more likely to switch his focus from other areas to Sinai.

 

Turn 8: Could deploy some more armies to Tarraco and try to break one of bordering bonuses.

 

Overview:

Nazgul : Ignored positional advantage. Had a good hint that opponent could try to gain positional advantage over him, but ignored it and expanded into bonuses which could be affected by positional advantage from Hispania. Should have went to Tarraco and Baleares to prevent this risk. Other than that played mostly a solid game. Should try to use blockade cards in further games if met with overwhelming force.

 

ℳℛᐤƬrαńɋℰ✕:

Played a solid game. Avoided to take any risk and only looked for guaranteed profitable moves. Quickly gained and utilized positional advantage.